Technical UI Designer

September 29, 2025
Kyiv/Lviv/Dnipro/Remote

Requirements:

  • Excellent communication skills in English (both spoken and written) — daily collaboration with UX

  • Designers, UI Artists, and UI Engineers from Epic Games and other partners

  • 4–7 years of experience building UI in game engines (preferably Unreal Engine, but other engines are acceptable)

  • Experience working on UI across multiple platforms: mobile, web, PC, consoles

  • 2+ years of experience regularly shipping updates or new UI features to a live user base

  • Solid knowledge of Blueprint, UMG, Slate, and C++ (especially for implementing presentation logic)

  • Understanding of memory and CPU constraints for UI; experience with performance optimization

  • Ability to debug and profile UI issues quickly and effectively

  • Experience working closely with UX, UI Art, and UI Engineering teams

  • Strong self-management skills, technical accuracy, and proper documentation habits

Responsibilities:

  • Collaborate with UX and UI teams to translate wireframes and designs into functional UI structures using appropriate widget classes

  • Break down features into scalable and reusable UI components (widgets, structures, classes)

  • Prototype and implement complex presentation behavior in Blueprint and UMG

  • Optimize UI assets and logic for performance, memory, and platform constraints

  • Profile and debug UI performance issues using Unreal’s tools and best practices

  • Support visual designers by implementing and maintaining presentation logic

  • Coordinate with UI engineers to determine what logic should live in Blueprint vs native code

  • Contribute to improving documentation, pipelines, and internal UI tooling

  • Ensure responsive, well-mapped player input and strong game feel across UI systems

Will be an advantage:

  • Unreal Engine as the primary game engine experience
  • Familiarity with profiling tools and UI performance optimization techniques
  • Knowledge of Slate UI Framework (Unreal)
  • Experience working on live games or GaaS projects
  • Ability to work across multiple teams and contexts

What we offer:

  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.

or send CV to:   [email protected]